Fire Emblem Unleashed

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A stat and map-based Fire Emblem RP forum. Create a character and join your companions on an epic adventure!


    Statistics

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    Admin
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    Posts : 21
    Join date : 2018-11-24

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    Post by Admin Sat Nov 24, 2018 2:08 am

    Main Stats


    Just like in the games, this site will use the same stat system.

    HP: The amount of hit-points/health your character has. If this reaches 0, your character is dead. So be careful - you'll definitely want to invest a few points in here!

    Strength: How physically strong your is. Affects the damage you deal with physical weapons.

    Magic: How powerful your character's magic is. Affects the damage you deal with tomes or other magic-based weapons.

    Skill: How accurate your character is. Affects the chances of your character landing a blow on their target.

    Speed: How fast your character is. Affects your character's ability to attack an opponent twice in the time it takes them to hit you once. Also affects your character's ability to avoid attacks.

    Luck: How capable your character is at evading strikes. Also affects your character's ability to land a critical hit.

    Defense: How resilient your character is to physical damage.

    Resistance: How resilient your character is to magical damage.


    Last edited by Admin on Sat Nov 24, 2018 2:12 am; edited 1 time in total
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    Post by Admin Sat Nov 24, 2018 2:11 am

    Additional Stats


    There are a few stats that are non-combat stats. More specifically, these are stats which don't come into play directly in combat (although they may still affect combat in some way).

    Constitution: How large your character is. A larger constitution allows you to Rescue other characters, but makes it harder for other characters to be able to Rescue you in return.

    Movement: How many squares your character can move in 1 turn.
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    Statistics Empty Re: Statistics

    Post by Admin Sun Nov 25, 2018 9:10 pm

    Combat Stats


    These stats are not things you can put points into, nor are they flat numbers like Con or Movement. Instead, they are calculated from existing stats and the weapons in your possession.

    Hit Rate: This is your character's chance to hit with their attack.

    You calculate it as: Hit Rate = Weapon's Hit Rate + Skill + Other Modifiers (eg Skills, Support Bonuses, etc.)

    Critical Rate: This is your character's chance to score a critical hit.

    You calculate it as: Critical Rate = Weapon's Crit Rate + Luck + Other Modifiers (eg Skills, Support Bonuses, etc.)

    In order to streamline the process during RPs, you'll be required to calculate these ahead of time and have them recorded on your character's profile. This way, you'll really only need to do these calculations once.

    Attack Speed: This is how fast your character attacks with a specific weapon.

    You calculate it as: Attack Speed = Speed - Weapon's Weight + Other Modifiers (eg Skills, Support Bonuses, etc.)

    Avoid: This is your character's chance to avoid an attack.

    You calculate it as: Avoid = Speed + Luck + Other Modifiers (eg Skills, Support Bonuses, etc.)

    These particular stats are used in Combat. See How Combat Works for details.

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