Skill Name | Skill Description | Passive or Active | Exclusive? |
Adept | Removes the +5 granted to Opponent's attack speed when determining if user can attack them twice. | Passive | No |
Cancel | When the user next attacks on their turn, their target's follow-up attack (if there is one) is negated. Expires at the end of the turn it is activated. | Special Active (2 turn cooldown) | No |
Canto | Allows the user to use the rest of their movement after they attack. | Passive | No |
Certain Blow | Whenever the user initiates combat, boosts their Hit Rate by 20. | Passive | No |
Counter | When user activates this skill, the next time they take damage, they return half of that damage to the opponent (but only if they can counter-attack them). | Special Active (1 turn cooldown) | No |
Guard | When activated, this skill allows the user to take damage for an adjacent ally, provided that they share at least a C support level. | Active (2 turn cooldown) | No |
Locktouch | Allows the user to unlock doors and chests without the assistance of Lockpicks. | Active (3 turn cooldown) | Yes (Infantry/Armored only) |
Luna | Halves the enemy's Defense and Resistance when determining damage dealt by the user. | Special Active (3 turn cooldown) | No |
Indoor Fighter | Increases the user's Hit and Avoid by 10 when fighting indoors. | Passive | Yes (Infantry/Armored only) |
Ignis | Adds half the user's Mag or Str stat to the other value when attacking. | Passive | No |
Nihil | Prevents the targeted enemy from using a Special Active skill such as Sol or Luna for 1 round. | Special Active (3 turn cooldown) | No |
Nullify | Choose one type of weakness that you are susceptible to, such as the bonus damage dealt to Flier units by Bows. This skill negates that weakness. | Passive | No |
Outdoor Fighter | Increases the user's Hit and Avoid by 10 when fighting outdoors. | Passive | No |
Pass | Allows the user to pass through tiles occupied by enemy units. | Passive | No |
Patience | Increases the user's Hit and Avoid by 10 when the enemy initiates the attack. | Passive | No |
Pavise | The next time the user takes damage from an enemy targeting their Def, doubles the user's Def when determining the damage dealt. | Special Active (3 turn cooldown) | No |
Pavise | The next time the user takes damage from an enemy targeting their Def, doubles the user's Def when determining the damage dealt. | Special Active (3 turn cooldown) | No |
Provoke | Forces enemy units to prioritize targeting the user over other allies, if they are able. | Active (2 turn cooldown) | No |
Renewal | User recovers 10% of their maximum HP at the start of their turn. | Passive | No |
Seafairer | Allows the user to use a nearby object as a "raft" to move on ocean tiles, but only 1 tile per turn. | Passive | Yes (Infantry only) |
Shade | Forces enemy units to prioritize targeting an ally instead of the user, if they are able. | Active (2 turn cooldown) | No |
Sol | Heals the user by 50% of the damage they deal to the enemy. | Special Active (3 turn cooldown) | No |
Wary Fighter | When activated, neither the user nor their opponent can attack twice. | Special Active (1 turn cooldown) | Yes (Armor only) |